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The Lean Startup: How Today’s Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses
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The Hard Thing About Hard Things: Building a Business When There Are No Easy Answers
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Crossing the Chasm, 3rd Edition: Marketing and Selling Disruptive Products to Mainstream Customers, Geoffrey MooreMoore’s model for the business lifecycle was a landmark moment for entrepreneurship. And while Crossing The Chasm is focused on business-to-business applications, there is a lot for any entrepreneur to learn about how early adopters differ from the member of the so-called “band wagon”. Worthwhile reading for any developer, particularly if you’re creating new brands or genres. |
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The Entrepreneur’s Guide to Business Law, 4th Edition
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The Founder’s Dilemmas: Anticipating and Avoiding the Pitfalls That Can Sink a Startup, Noam WassermanA primer for the types of issues that can cause a start-up to implode, from misaligned priorities to bad hiring decisions to fights over equity. |
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StartUp PodcastNPR-style journalism covering the trials and tribulations of start-up companies. As of yet, they haven’t covered any game companies (unless I missed something), but the problems these founders face are pretty much universal. Incidentally, this podcast started as one of the most beautiful feats of content marketing I’ve ever seen: a former NPR journalist decided to start his own podcast company, and promoted this new company by creating a podcast about founding it and then used the advertising revenue from the podcast as starting capital for said company. From a guerilla marketing stand point, it was a stroke of genius. |
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Open For BusinessIf StartUp is start-up focused journalism, Open For Business is the how-to guide: tips and recommendations for entrepreneurs from entrepreneurs (and other experts). As with StartUp, Open For Business doesn’t speak to game development specifically, but the lessons are applicable nonetheless. |
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