Breaking The Wheel
Start here!!
Game Planning With Science!
Preface: Discovery Versus Process
Part 1: Video Game Art Pipelines
Part 2: Character Art Pipeline Capacity Charts
Part 3: A Primer On Video Game Statistics
Part 4: Planning Games Using The Central Limit Theorem
Part 5: Story Points for Feature Estimation
Part 6: User Stories Make For Better Consensus
Part 7: Scheduling Video Games Scientifically!
Part 8: The Value of the Scientific Method
Part 9: Lean Development for Games
Part 10: Poka-Yoke – The Fine Art of Mistake Proofing
Part 11: Kanban – Pull-Based Production
Part 12: Jidoka – Putting The Robots To Work
Part 13: Muda – Eliminating Waste Through Discipline
Part 14: Heijunka – Why Batching Is Not Your Friend
Part 15: Root Cause Analysis – The Five Whys
Video Game Marketing
Part 1: Overview – Succeeding Before You Begin
Part 2: Game Marketing Strategy
Part 3: White Space Analysis
Part 4: Video Game Market Segmentation
Part 5: Buyer Persona
Part 6: Customer Interviews
Part 7: Video Game Market Potential
Part 8: Market Positioning
Part 9: Marketing Communication Strategy
Part 10: Video Game Advertising Strategy
Part 11: Effectively Critiquing Your Ads
Practical Guides
Conversations for Co-Founders BEFORE Starting a Studio
Practical Tools for Anxiety And Stress Managment
Fundamentals of Negotiations (Hosted by IndieWatch.net)
The 4 Steps of a Successful Negotiation (Hosted by IndieWatch.net)
Crisis Management In 6 Steps (Hosted By Gamasutra.com
Resources
Entrepreneurship Resources
Strategy Resources
Marketing Resources
Management & Operations Resources
Soft Skills Resources
Culture & Values Resources
Productivity & Self-Improvement Resources
Crisis Management Resources
About
Consulting Services
Contact
Privacy Policy
Start here!!
Game Planning With Science!
Preface: Discovery Versus Process
Part 1: Video Game Art Pipelines
Part 2: Character Art Pipeline Capacity Charts
Part 3: A Primer On Video Game Statistics
Part 4: Planning Games Using The Central Limit Theorem
Part 5: Story Points for Feature Estimation
Part 6: User Stories Make For Better Consensus
Part 7: Scheduling Video Games Scientifically!
Part 8: The Value of the Scientific Method
Part 9: Lean Development for Games
Part 10: Poka-Yoke – The Fine Art of Mistake Proofing
Part 11: Kanban – Pull-Based Production
Part 12: Jidoka – Putting The Robots To Work
Part 13: Muda – Eliminating Waste Through Discipline
Part 14: Heijunka – Why Batching Is Not Your Friend
Part 15: Root Cause Analysis – The Five Whys
Video Game Marketing
Part 1: Overview – Succeeding Before You Begin
Part 2: Game Marketing Strategy
Part 3: White Space Analysis
Part 4: Video Game Market Segmentation
Part 5: Buyer Persona
Part 6: Customer Interviews
Part 7: Video Game Market Potential
Part 8: Market Positioning
Part 9: Marketing Communication Strategy
Part 10: Video Game Advertising Strategy
Part 11: Effectively Critiquing Your Ads
Practical Guides
Conversations for Co-Founders BEFORE Starting a Studio
Practical Tools for Anxiety And Stress Managment
Fundamentals of Negotiations (Hosted by IndieWatch.net)
The 4 Steps of a Successful Negotiation (Hosted by IndieWatch.net)
Crisis Management In 6 Steps (Hosted By Gamasutra.com
Resources
Entrepreneurship Resources
Strategy Resources
Marketing Resources
Management & Operations Resources
Soft Skills Resources
Culture & Values Resources
Productivity & Self-Improvement Resources
Crisis Management Resources
About
Consulting Services
Contact
Privacy Policy
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